Reinforcing+Effort+and+Providing+Recognition

=Copy this template for each resource.=  Lovie Marshall
 * Name of the Resource
 * Identify the resource as an educational website, software program (external to the Internet), or app.
 * Rate the resource on a scale of 1 to 10 and explanation of the rating (2-3 sentences).
 * Brief description of the resource and how it can is used with classroom instruction or professional development (3 - 5 sentences).
 * How does the resource align with instructional strategy examined for the week (2 - 3 sentences).
 * Codecademy
 * Educational Website
 * The website, [], is an online interactive platform that offers free programming classes including Python, JavaScript, SQL, Ruby, Sass, Java, as well as markup language CSS and HTML. Besides, the website offers websites templates that can be downloaded and be customized to meet the user’s specification. In overall, the site is very helpful, particularly to software developers.
 * On a scale of 1-10, I rate the website at 8.0. My justification is that the site is responsive- the website changes its layout format to fit the browser size. Again, it has a Contact us Form and Feedback form for users (programmers) to drop their queries and offers their observations about the website respectively.
 * The website offers valuable information students pursuing Computer Science and IT courses. Likewise, tutors can download useful codes and programs from this website. Worth noting, the website has a user friendly graphical interface. The content is well arranged not mentioning it also provide search box so that visitors can easily navigate and find what they are looking for.
 * The educational website, [], aligns with the instructional strategies and overall objectives of the Computer Science and IT degree programs in that it enhances online learning. Programming is important, especially in this modern era, since software have replaced the manual systems which were unreliable. To wrap up, the website is imperative since it perfects the programming skills of the students.

Stephanie Fletcher @Google Sites Educational Website
 * Rating: I give this website a 9.5 rating for the purpose of reinforcing effort and providing recognition. I rated this website so high because it is very user friendly, free, easy to share with other, and it does not require an HTML. The only reason I did not give it a 10 is because students need to be 13 or older.
 * Description of website: Google sites is a place for creating a group website that can easily be shared with others. Other people could also edit the website or simply just view it depending on the permission given. Google sites also works very well with other google apps like google docs and calendar.
 * Aligns with Instructional Strategy: This website makes a great tool for reinforcing effort and providing recognition. This would be great for creating a website as a class. Teachers could post rubrics on the class website, so students know how to be successful and what the different levels of effort look like. Students could also create their own website that is tied to the teacher's website. Students could create a portfolio of their work they completed in class, and other students and parents could view their work. This would give recognition to the students.

Heather Fortner Epic books! www.getepic.com educational website Samantha Garrett
 * Rating: I would give this website a 9 for reinforcing effort and providing recognition. I gave it this rating because as the students read more books and spend more minutes reading they earn badges, however the students level of effort isn't always checked easily. Meaning student can click through a book and still get credit for reading it. Teachers can also create quizzes for the book so that would help with making sure they put in good effort when reading but these are not all provided a teacher would have to create them for some books.
 * Description of website: Epic is a free to educators website where you create a login and then student profiles. The students go on and can choose ebooks by interest or teachers can assign them as well. These books can be read independently or there are some that can be read to the student. It records minutes read and books read, as well as come quizzes either created by teacher or very few created by program. This website allows student to have access at home or in school to books that may not have any other reading material.
 * Aligns with Instructional stragegy: This website really does a great job providing recognition to students for completing reading based tasks. They give students badges as well as whole class. Every 25 books the whole class reads it has a badge the teacher can print out and it goes on a giant caterpiller so they can add to the caterpillar all year to see how many books they have read as a class. This also reinforces effort by what of quizzing the student on the books as they have read them. Student really love this website so far!
 * [|Class Dojo]
 * Educational website that can also be downloaded as an app.
 * 10. This tool can be utilized by all stakeholders in the learning process; teachers, students, and parents. Teachers set up a classroom and add their roster and make sure to distribute class codes. The site can be accessed through a website or even downloaded as an app to your phone or an ipad. The accessibility of this program allows to immediate feedback to your students.
 * The resource is a tool for teachers to give immediate feedback and reinforce positive behaviors that they observe within the classroom. I would consider Class Dojo to be a behavior management system or perhaps, part of a classroom behavior system. The program is completely free. When a teacher notices a behavior they want to reinforce they can add "dojo points" to any given students or even the entire class. Points can be given for any reasons; such as being kind, responsible, or even to specific tasks such as turning in homework, completing tasks, etc. Students get to log in and create a creature, known as an avatar, that represents themselves. The most amazing part is that by parents also access the classroom dojo site they get updated on their students point total. Because this program can be fully utilized on a phone or Ipad, it can go virtually everywhere with the teacher and students and feedback can be constant and immediate.
 * Class Dojo aligns with reinforcing effort and providing recognition because it fosters a positive classroom climate and community. Students are recognized consistently throughout the day. Students can receive specific feedback on the positive behaviors that are exhibited which will in return reinforce and promote effort within the classroom.

Greg Hodges


 * Skype
 * Software Program
 * 7 - Skype is a VOIP (Voice Over Internet Protocol) software that allows for instant messaging, voice calls, and video conferencing. It also allows screen sharing so students may share what they are working on. While often reliable, it can be difficult to host video conferences and voice calls if all parties do not have good internet connections. Additionally, its interface can sometimes be confusing when trying to create calls with a large number of people. Skype also does not offer easy tools to create a "presenter" mode where only one person can be heard or seen at a time.
 * Skype can be used for a number of different educational tasks. Being VOIP software, it is particularly useful to connect students in different areas in real time (although leaving a voicemail is an option) in order to practice or discuss content from their courses. Examples include practicing a foreign language with native speakers, receiving feedback on a speech or presentation, or for simply discussing an assignment. It can also be used to connect educators to share ideas and best practices as well.
 * Skype aligns with reinforcing effort and providing recognition because of its ability to connect students with other learners and educators. When presenting or sharing information via Skype, students are able to receive real time recognition of their learning. It also lets students take the real time feedback they have received from others in order to change and improve their work. If they work in a group setting they may be able to get feedback and recognition from not only their teachers but educators as well, even from a distance.

Michael Perez
 * Quizizz
 * Software Program
 * 9 - My students love Quizizz. For one, it is very competitive, you can pit teams of 3,4,5 or how many students you want against each other or just have every student for themselves. When I tell them we are doing Quizizz they immediately get excited and prepare themselves mentally. I give it a 9 because it creates competition, brings the best out of my students and it gets my students excited for learning.
 * Quizizz is exactly how it sounds. A quiz on different topics or one specific topic that the teacher picks or you can have your students pick. It is very easy to setup and start a Quizizz in your classroom. All you have to do is pick one of the quizzes already created online or you can make your own and then start the quiz which shows a code that the students can join. Once each student types in the quiz code in the Quizizz site it will go to another screen that shows an emoji character randomly picked. After everyone has put in the code, the teacher starts the quiz and the questions pop up on the students computers. The faster you answer the question the more points you get and it keeps REAL TIME scoring so the students can see exactly where they are on the Leaderboard. This is great and you can see students really focusing because they want to end up #1, where I reward them with free computer time. The quiz can be any number of questions( I do no more than 15) and then at the end it gives scoring, missed and correct questions answered on a Real time scoreboard. I am able to take this information and see what students know, are having trouble with and then I can tailor my lessons to reinforce certain areas of learning. I can see teachers using this for example in math to see what there students are retaining and where they need guidance.
 * Quizizz aligns with reinforcing effort and providing recognition because it keeps real time scoring and it keeps track of where the students are understanding the information and where they might need reinforcement. Teachers can print out this information so they can tailor their lesson plans. It also shows achievement, you can see that when a student finishes the quiz and is recognized as the top of his class, in the top 5, etc. Students like to see their name in LIGHTS and Quizizz offers that. This is good for students morale and confidence. Quizizz like I said is very competitive, and many of my students do not like to lose, I can see this program helping students wanting to go back and study or find out what they need to be the top scorer in the game. For example, if they are not doing well in 2 digit multiplication, I can see them asking their teacher for extra work in this area so they can perform better on the quiz.

Richard Bruce


 * [|Moodle]
 * Educational Website
 * 9 – Moodle is great for reinforcing effort and providing recognition because it’s easy to use, free and pretty well designed. Effort is reinforced and recognition provided through grades, badges and teacher feedback within the context of the website. It receives a 9 because it requires a lot of time and training for students and teachers to learn it and use it effectively.
 * Moodle is an open source, online learning management system designed to deliver class content virtually to students anywhere in the world. Perhaps the greatest advantage Moodle has to offer is its various “modules” including the discussion forum module, the quiz module, the gradebook module, and the assignment turn-in module. Each of these modules can be used to reinforce effort and link effort with achievement for individual students.
 * Moodle is a robust platform for giving feedback to students. In addition to simple grading, there are built-in spaces for automatic feedback after a wrong answer, customized feedback for each student and even badges that can be awarded for specific achievements. These badges are displayed prominently on the student’s profile pages.

Rachel Schwartz


 * [|classdojo.com]
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Educational Website/App
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">9- Class Dojo is great to use for classroom management. Students are able to see how they are doing throughout the day as well as parents who are not at school. It is also another way to communicate with parents. One of the downsides I see to using this website is that some students may not care if they get positives or negatives which doesn’t necessarily fall back on the website, more on the student.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Class Dojo is a way for teachers to track their student’s behavior throughout the school day and teacher/parent communication. The teacher has the option to give or take away “Dojo Points” based on the student’s behavior and/or effort. When projected the students are able to see what the teacher thinks of their behavior/effort. If one student is doing a great job and they receive a positive, the other students will see the point given and will want to act the same way. This will also encourage a student who receives a positive to continue doing what they received the point for. Parents can also keep track of their child throughout the day getting notifications when their child earns a point or gets a point taken away.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">The resource aligns with Chapter 2 simply because it gives feedback when necessary and it encourages students to strive to be the best they can be. A student can choose to either continue doing what they are doing (positive given) or adjust what they are doing when a negative is given. This has the potential to be competitive to see who can receive the most Dojo Points throughout the day or have the highest percentage at the end of the week (positives to total points given).

Dawn Paine

= **[|Jing]** by TechSmith =

Identified resource: Software program

**Rate overall capability**: **//Jing//** (8 of 10) is a fairly easy to use interface. With access to a few action “buttons” stemming from a small “sun” icon that sits at the edge of your screen, you can snap screen shots, or record video for a multitude of uses, often used in creating video tutorials. You can save video files as both .swf and also .mp4 and you also have the option of sharing them to ScreenCast.com I give Jing an 8 out of 10 for it’s simple to use interface, while at the same time enveloping a robust span of applications for use.

**Brief Description:** Jing is a great tool for adding visual elements to your feedback or commentary. I saw numerous video samples from educators, especially writing instructors, who were able to give great “video” feedback on their student’s writing. I use video in parenthesis, because the visual is of your computer screen (not you, the instructor), but you can record your voice as you “walk” your student through their work on the screen, while having a dialogue as you point to various elements of their work. (For example, instead of the notorious “awk” notation for “awkward”, a writing instructor can explain quickly why it’s awkward. If they were writing notations about why the text is awkward, it often takes up more time (and space in the margin) than what is viable. So, unfortunately, many an “AWK” comment simply remains undetailed.

I teach graphic design, and although I have yet to experiment with Jing personally, I can see how it would greatly benefit the feedback that I give my students. I intend to give either the free Jing app (or Camtasia, which is a paid application by the same company) a good test run this semester. I’m excited about creating a space where the student can feel that they’re receiving “video” feedback of my comments as I’m reviewing their work.

With Jing, you can use to capture an entire screen, or even smaller screen segments (like the grading areas of Blackboard, where one small window to the left is the student’s submission, flanked on the right by the instructor’s feedback window). Also, since Jing allows you to share via ScreenCast.com, the student has an easy URL link that they can click on to get their “video instruction/feedback”.

**Alignment with Instructional Strategy (Reinforcing Effort and Providing Recognition):** Jing is like a conduit of an as-close-as-you-get-to-live-conversation feedback to your student. Of course, it is completely under the control of the instructor, the content delivery. For the most part this creative freedom in feedback is fantastic. The downfall lies in the old adage of giving praise based on abilities, versus effort, where the former can be blamed during a student’s “period of struggle, and with ones own “abilities” in question, it can deflate the student’s confidence in their abilities. Whereas, positive feedback as it relates to achievement through effort is impossible to negate in the same manner. I think it’s an exciting approach to “connecting” with your student while allowing for an easier “delivery” of detailed visual AND auditory feedback all wrapped into one neat package.

Robin Kennedy (Elder)


 * Google Classroom
 * Software as a service platform provided by Google; available on all devices with an internet browser.
 * Google Classroom gets a rating of 9 from me primarily because of its seamless integration with other tools already deployed by Google - for free. These tools include Google Docs, Slides, Sheets, Drive, Gmail and Calendar. Google Classroom brings it all together for an instructor and students.
 * Integrated Google applications leveraging Google Chrome provides seamless collaboration for users. Using Google Classroom, Instructors can create virtual classrooms, learning content, collaboration areas, and progress tracking areas. Using this centralized hub, students can manage their learning for a course and leverage feedback provided by instructors, or receive real-time interaction and feedback. Plug-ins allow instructors to rate and rank performance as well as highlight student effort and recognize achievements of teams and individuals.
 * Google Classroom provides a centralized forum and tools so instructors and students alike can collaborate, participate, and send and receive feedback. Students can see instructor comments, which can be set to appear for the group or individual. Using the Classroom app for mobile devices, students can communicate in groups or one on one with instructors.

Victoria Putvin


 * Kahoot! getkahoot.com
 * Education website
 * 9 – This site is a great way for teachers and students to see what they do and do not know. After each questions, the teacher can give immediate feedback as to why the “right answer” is truly the right choice. Downside is there would have to be computers/internet available or all students would need to have a phone with an internet connection.
 * Teachers can use premade surveys or they can create their own. Teachers can have the students complete the questions individually or as within teams. During class, students would log in to the Kahoot! with a game PIN and then create a “Nickname”, this can be as simple as their actual name or something more creative if they want to stay anonymous to the rest of the class. The fact that this is set up more as a game than a traditional quiz will make the process more fun for the students.
 * After answering a question, each individual student (or team) will see a green check mark if they got it right, or a red X if they got it wrong. They will also see their total points that they have earned so far. After each question is done, the whole class will get to see a scoreboard so they can see where they stand compared to their classmates. Those at the top will feel great, those ranked lower will then see that they might need to put in some more effort into the next question to raise their score.

Karen McDonald Artsonia https://www.artsonia.com/ **National Core Arts Anchor Standards. (n.d.). Retrieved September 16, 2016, from http://www.nationalartsstandards.org/content/national-core-arts-standards-anchor-standards#performing**
 * ** Artsonia is a children art gallery where teachers, parents or students exhibit a child's artwork. **
 * ** 9-I give Artsonia a rating of 9. I am a member of Artsonia. As an art teacher, I find it to be a great website to upload children's artwork as well as the dynamic pool for art lessons. **
 * ** What makes Artsonia so successful is the fact that anyone can access your student's artwork. So if you had a grandparent in another country and you wanted them to see your artwork. You will send that person an access code for them to view your work. But wait there is more. If the individual loves the artwork, you or the person can have the art piece printed on different items for their keepsake. Artsonia also offers art shows; a teacher can earn money up to 20% from the sells of their student artwork purchased as gifts. **** Not only are the student's artwork recognize, but the school also can be recognized. The interaction is endless; you can leave comments, share on Facebook or Twitter or Pinterest, the student can have a Fan Club. **** Only a teacher or parent can sign up for Artsonia. Artsonia is a free website. The only downfall for an art teacher of 432 students is filling out the permission slip from Artsonia, once you complete printing the permission slips or making sure that the parents return the permission slips Artsonia is a heaven sent. **
 * ** Artsonia is the unique website that provides recognition for students from a visual art perspective. One of the National Art Standards/Common Core, Performing/Presenting/Producing states: **
 * ** Standard #4 Analyze, interpret and select artistic work for presentation **
 * ** Standard #5 Develop and refine artistic work for presentation **
 * ** Standard #6 Coney meaning through the presentation of artistic work **
 * Artsonia provides all of these attributes of a reinforcing effort and providing recognition website. ** On Artsonia student can share their artwork to convey their thoughts, expression and feelings to the world. Students artwork generate responses, comments, and critique from others. Last but not least you can purchase students artwork in many different forms (postcards, cups, to tote bag, etc.). **

Nathan Schwartz
 * Plickers.
 * Plickers is a website but generally used as an app.
 * 8. I give Plickers an 8, because of a couple reasons. Students have their own their own card assigned to their name. It is a quick, easy assessment tool used through an iPad. It's not a 10 because the questions do not transfer over so that the kids can see them through to the projector.
 * Plickers is a way to assess students quickly. Each student has their own card that is basically an AR code. Students will see a multiple choice question displayed through an iPad and up to the projector. They will then turn their card in one of four different directions. For example, if they answer is "A", they have to have "A" facing up. If it is "B", they have to rotate their card until the "B" is on top. Teachers scan the room with their iPad or even their phone for the student's cards.
 * Plickers aligns with our strategy this week by way of students and the teacher knowing right away if they got the question correct. When everyone has answered the question, all answers will be displayed. Students will know if they got it correct if it is green and incorrect if it is red.

Daniel McElheny
 * Quizlet/Quizlet Live
 * Educational Website
 * 7-8. There are several different ways you can use this website to help with classroom instruction and promote student learning. It can be used for individual practice and study, and group review competition. There are a variety of study features for different types of learners and multiple ways to create competition and opportunities for recognition in your classroom. The one downside of this website is that the teacher isn't able to access individualized student data without paying a membership fee. Paid membership allows you to see how frequently and how much time students are spending studying, the most missed terms by class, and provides statistics charting progress over time.
 * Quizlet is a website that allows students or teachers to create flashcard sets for key content terms. Teachers can create class folders for students to access or add materials to. Students can learn the material by using flashcards, fill-in-the-blank, and spell (this could be especially useful for elementary teachers). Students can test their knowledge using practice multiple choice, fill-in-the-blank, or matching questions. Quizlet also provides two individual game options - gravity and scatter - and compiles student results into a class top 5 standings. Quizlet can also be used for full-class review competition called Quizlet Live that automatically creates randomized teams for the teacher and then charts the progress of these teams against one another. Quizlet Live will require a 1:1 classroom.
 * There are a variety of methods based on learning styles where students can learn the quizlet material. The competitive review games present an incentive for students to put in effort learning the material. Students can spend unlimited time mastering the material and then competing on a class-wide level with posted and public standings.

Matthew Novak
 * [|Google Forms]**
 * Educational Website (software program accessed over internet)
 * 9 – Google forms is a web-based tool where you can create surveys and now quizzes. Students can take the quizzes or surveys and are provided instant feedback about the information they are being asked. My favorite feature is the ability to add comments when students get an answer wrong. With that I am able to redirect students to the appropriate page to find where the answers are. I would give it a 10 if it were more user friendly. I have had to mess with the program a great deal to figure out all of its nuances.
 * As all of my current classroom students have access to their own Chromebooks I am able to assign readings and Google Forms for them to complete. I do this because I am tasked with teaching a split classroom with just general education students. By using this tool along with Google classroom I am able to teach the 5th graders math, while the 4th learn science. I am then able to switch in the afternoon. This allows me to teach both sets of students their very different curriculums. I also plan on using this to create quizzes at the end of the week to check for understanding and provide direct feedback.
 * It aligns with the instructional strategy of providing recognition and reinforcing effort because I am able to provide feedback when students get answers wrong on quizzes or comprehension questions, by adding comments via the Google Form. I potentially could create a survey where students could answer questions about their peers and their work effort. Overall, I already implement most of this and am thankful for this assignment because it gives me an opportunity to deeply think about it’s various applications.

Matthew Novak


 * [|Socrative]**
 * Educational Website
 * 9 – The site like Google Forms allows for students to interact with the classroom in a whole new way. Ideally you could use this to create a survey for students to create their own goals. You as a teacher could take the student’s responses and make a class goal for students to work toward. Then as the unit progresses you can provide real time feedback for all the students. You are able use the mastery tracker to show student gains and post the information to encourage the students to keep at it. As it post individual results, it provides you the teacher the ability to focus on each student’s individual needs.
 * Socrative is a survey/ quiz/ game show creator that you can use to shape how learning is done in your classroom. It might even be an all in one tool for the teacher to use to set learning objectives, promote learning, and track growth on a subject area. I would use it for all the above. The only issue I see is that having a split class, and having them just learn to use Google Classroom and Google Forms, I am not sure how much time and resources I want to devote to teaching them how to use another website.
 * It aligns with the instructional strategy of reinforcing effort and providing recognition, because I can see a teacher being able to cultivate a class learning objective or individual learning objectives at the start of each unit through their short answer surveys. They then can post quizzes (pre and post) to check to see growth in that subject area. I feel the site if used properly could be the only site the teacher would need or want to use, because of what it has to offer. I would personally have the students use this site along with Google Classroom, because I like how Google Classroom is like a central hub for assignments, readings, and activities and I like Socrative because of all the functions that it has.

Leighton Nelson
 * [|Absorb LMS]
 * Software (SaaS)
 * 8 - Absorb LMS does everything that a modern learning management system (LMS) needs to do. However, it is relatively expensive, so it cannot be recommended to smaller organizations.
 * Absorb is primarily a software-as-a-service based learning management system. It uses HTML5 which allows it to be accessible via mobile devices as long as there is internet service. Absorb handles multiple formats for building eLearning content including videos, presentations, quizzes, surveys as well as classroom and virtual instructor led courses.
 * Course designers and instructors can utilize several features that reinforce effort and provide recognition. As reviewed by PCMag.com educators can use Absorb to create action-based surveys. One of several types of actions can occur, depending on the response provided by the learner. The learner is also awarded competency badges, or enrolled in more courses after completing certain course modules. Finally they can earn certificates for completing required curricula.

References PCMag.com http://www.pcmag.com/article2/0,2817,2486957,00.asp


 * Adam Dickinson
 * [|Kahoot!]
 * Educational Website
 * 8. The site is pretty easy to use and was not difficult to figure out. I like that it uses mobile devices, but not every student would have one, nor does the school always have access to give them out to use.
 * This site allows you to create a fun, interactive game to be used with mobile devices. Once logged into the site, you create a game with videos, questions and images that you supply. It makes it a great way to engage students on a fun level. It seems this can be used with a lot of different ages.
 * Kahoot! aligns with reinforcing effort and providing recognition because it turns learning into a game! Students get to see in real time if they are correct in their efforts and it encourages them to try harder to get a stronger score. The anonymity also helps for those learners that might be reluctant to hold up their hand in class, but gives them the ability to shine in the game.