Digital+Citizen+S18

Jasmaine Bartee

• Name of the Resource : **Discovery Education Digital Safety Program** • LINK to itunes, the website, or an informational site about the technology [| http://www.discoveryeducation.com/DigitalSafety/] • Identify the resource as an educational website, software program (external to the Internet), or app. : **educational Website** • Rate the resource on a scale of 1 to 10 and explanation of the rating (2-3 sentences). **10/10** • Brief description of the resource and how it can is used with classroom instruction or professional development (3 - 5 sentences). This resource can be considered to be an educational resource. It has an introductory video, & areas for students, teachers and students to equally be engaged. There is also a downloadable component/printable component available off the web. How does the resource align with ISTE standards examined for the week (2 - 3 sentences).: According to the website, the students are to learn what it takes to be responsible digital citizens and that everything they place on the internet is permanent. They will also learn about plagiarism

Kate Albert
 * **Resource:** http://www.mobicip.com/features
 * ** Rate: 10/10- For parents/ Administration uses. 0/10 for teaching Digital Citizenship to Students. ** Mobicip is an available web and app platform for educators and families to use to help monitor children's Internet access. I gave this site a 10/10 because you are able to use this site free or upgrade to add more devises to help monitor what your children are doing while on their individual devises.
 * ** Description: ** Mobicip is an app and web page that helps parents and administration to monitor and review a devises browsing history.
 * - Review browsing activity remotely on your iPhone, iPod or iPad
 * - Review and accept override requests (now on Apple Watch too!)
 * - View apps, ratings, and categories
 * - Block/unblock websites in history
 * - Modify default-filtering level
 * - Review devices protected by your account
 * **ISTE Standard #2 (Digital Citizenship)-** This App/ web page is for the parents/ administration use only and does not allow the children to directly learn how to be a better digital citizen.
 * [[file:Mobicip.pdf]]

Jennifer Pittman
 * **Resource**: eCHECKUP To Go
 * **Rate**: 8/10. eCHECKUP To Go is a commercially available web and app based platform from which educators can tailor to their individual institution to promote the prevention of alcohol, marijuana, tobacco, and sexually inappropriate behavior. This is an individualized resource that campuses and institutions alike can use to cultivate a culture of wellness throughout their organizations. Rated an 8 because I'm still waiting for access to a trial admin login after 24 hours of request.
 * **Description**: eCHECKUP To Go provides a web-based approach to substance abuse prevention. //Prevention// is emphasized with eCHECKUP. As an addiction specialist, I believe they are on the right side of addiction behavioral technique by placing their focus on prevention rather than abstinence. Complete abstinence is not only unrealistic, but oftentimes encourages the exact behavior a program is attempting to discourage. Once the organization is enrolled with eCHECKUP, they will receive an admin login with the ability to tailor the look and feel of the user-end to the organization's liking. eCHECKUP then provides users with individual logins from which they can take a series of self-evaluations & assessments. Each assessment is geared toward whatever substance the organization has focused attention on. For example, many universities will have all first year freshman and all students participating in sports (regardless of year) to take the Alcohol self-evaluation & knowledge assessment. What I particularly like about eCHECKUP is that these are not "one and done" evaluations. A user's eCHECKUP login remains with them for the duration of their affiliation with the organization/school. This encourages people to return to the platform as often as necessary to re-take assessments and check their drinking/smoking/drug-use habits with those of others at their campus and around the country. How would this encourage prevention? Oftentimes people find that, despite societal pressures, others do not use drugs and drink alcohol as much as they originally thought. Changing this skewed view of alcohol/drug use is one of the first steps to true prevention and a culture of wellness.
 * **ISTE Standard #2 (Digital Citizenship)**: eCHECKUP To Go applies directly to ISTE Standards 2a & 2b. A core focus in eCHECKUP To Go is providing social norms and showing users that excessive drug use/binge drinking is NOT the norm. eCHECKUP teaches, through their self-evaluation model, that excessive drug/alcohol use actually leaves one more vulnerable to dangerous social interactions online; acting as the perpetrator or becoming the victim of such unethical online behaviors.



Cheryl Flannery


 * Identify Resource:** The Case of the Cyber Criminal


 * Rate Resources:** I have rated this educational website as a 9/10. This interactive and free game challenges players to answer seven quiz questions. In an attempt to stop the animated cyber-criminal, each correctly answered question gives the player the opportunity to retrieve one of the spy’s tools from his arsenal. When your mouse hovers over a tool in the box, a description of how the tool could be used to aid the cyber-criminal is detailed. The website is sponsored by the Federal Trade Commission and in addition to the game for students, information for teachers and parents is shared on the website.

I gave this game a 9 out of 10 because I felt the opening information flashed too quickly to read and because there were only seven questions. The game could have been longer to include more safety tips such as cyberbullying or predators. This opening jargon briefly gives the backstory of the game. There is no way to rewind, stop, or reread the information that is shared. This minor challenge in no way makes the game less enjoyable. Once the opening information is done, the student is able to click through the game at their own pace. The game provides a dexterity challenge for students and teaches the importance of strong passwords, knowing who you are talking to online, and the importance of updating antivirus software. The game has no buffering delay and there are no pop-ups. This is a very user friendly, interactive teaching tool.


 * ISTE Standard Alignment**: The lessons covered in this game include password safety, online theft and keeping their identity safe. These topics align with:

2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

Jessica McDonald

Be Internet Awesome: An educational website by Google

**Rating**: I rate this resource a 10/10. It is engaging, free, easy to use across many devices and does not require any personal information or login for students. It also aligns with the ISTE standards and was even awarded the Seal of Alignment by the ISTE.

**Description**: This website was designed with kids, parents and educators in mind. The highlight is the game Interland, which takes upper elementary or middle school kids through four challenging worlds that each revolve around a different internet safety theme. There is also a forty-seven page curriculum complete with lesson plans, activities and worksheets to be used in conjunction with the game. Lastly, there is a pledge that allows families to continue the discussion of internet safety at home. Teachers could use the lesson plans to teach lessons and important vocabulary before allowing students to play the game and explore the safety themes independently.

**ISTE Standard Alignment**: The lessons covered in the four games teach online privacy and security, cyberbullying, phishing and scams and online reputations. Throughout the lessons and the games, students are taught to share with caution, discern between real and fake, protect personal information and treat others with respect online. These topics align perfectly with ISTE standards 2a, 2b and 2d.



**Jessica Miles**


 * Identify Resource**: [|Digizen] is an educational website/game.


 * Rate Resource**: I would rate this source a 9/10. Playing a game allows students an interactive chance to learn about digital citizenship and make informed decisions based on the scenarios they encounter during the game. The game is engaging and is easy for students and teachers to play and navigate. There are also videos to watch and other games to explore on the site. I did not give it a perfect score for two reasons. One reason is that you need to have Adobe Flash installed on your computer in order to play, which could present a problem for some schools or students trying to access the game. The second reason is that the game seems mature, so it may not be a game you could introduce to elementary students or wide age ranges.


 * Brief Description**: The game focuses on cyberbullying and Internet safety. You can create your own character and you get to experience a day in school with the main character, Joe. Your characters run into different situations and you need to make decisions on what you are going to do. This gives students a challenge to be a responsible digital citizen.


 * Alignment with Instructional Strategy (Digital Citizenship)**: This game is engaging for students while also allowing them to demonstrate responsibility safely online. This game offers student choices and helps them lead and take ownership of how they are going to be as a digital citizen. It is a safe website to use and the information provided through the game and videos are useful and educational.

**Megan Saputo**

[|Trace My Shadow] is an activity provided on the educational website Me and My Shadow.

I would rate Trace My Shadow with a 9/10. The site provides a plethora of information and resources for students to learn about their digital footprints. Trace My Shadow starts by asking users to choose what types of technology they use (computer, phone, etc.), then asks how the technology is used (social media, online shopping, etc.). Each time a box is checked, the site shows what information is being shared on the public network. For example, if you use Facebook, your location, photos, and "likes" can be traced. The more boxes that are checked off, the more traces the user has. At the end, the site provides 5 safety tips for the user based off of their answers.

I gave this site a 9 out of 10 because I felt it could be used for middle and high school students as well as adults. We tell students that they can be interacting dangerously online, but I think actually going through and seeing exactly how they can be traced is more impactful. I also liked the 5 tips for safety the site provided. I think this would be a great resource for parents to go over with their children or for teachers to use at the beginning of the school year. Membership for this site is free, which is also a bonus. I took off a point because I was unsure how helpful it would be for younger students.

ISTE Standards met by Trace My Shadow: 2a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 2d: Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

**Ian Murphy**

Common Sense Media Digital Citzenship is a website by Common Sense Media

I would rate this resource at a 9/10. The site is easy to navigate for teachers, parents, and students. It includes units, lessons, activities, and assessments for a variety of digital citizenship topics from kindergarten through 12th grade. A potential drawback could be the length of each unit. Depending on how the user plans to implement the resource, there are 3 units of 5 lessons for grades K-8 and 4 units of 5 lessons for grades 9-12. This could be rather time consuming to effectively implement in a classroom setting. Another potential drawback is the need to create an account to access all lessons and materials. Membership is free but it is another resource to keep track of

The Digital Citizenship lessons are easy to access and navigate. Information is divided by grade level (K-2, 3-5, 6-8, 9-12) and each level contains units and lessons. The lessons include videos, activities, and discussion topics and each unit concludes with an assessment. Educators can follow the set sequence to cover all topics or use icons that identify specific topics for each lesson to customize their plans. Lessons also include family tip sheets and related curricular resources. Additional resources and games are also available as evaluated by Amanda below.

In general, Common Sense Media works to align it's content with a variety of organizations including AASL, ISTE, and CASEL. The digital citizenship lessons are designed to cover each of the 4 ISTE standards. Common Sense also provides charts to show alignment with the different organizational standards, including ISTE.

**Amanda Nofziger**

[[http://Digital%20Compass%20is%20an%20educational%20website%20created%20by%20Common%20Sense.%20%20I%20would%20rate%20this%20resource%20a%208/10.%20I%20gave%20this%20a%20website%20a%208%20because%20I%20think%20that%20it%20offers%20students%20a%20safe%20environment%20to%20explore%20choice%20about%20digital%20identity.%20However,%20I%20think%20that%20by%20the%20time%20students%20reach%20middle%20school,%20they%20have%20often%20already%20made%20many%20of%20these%20choices.%20I%20think%20that%20this%20would%20be%20a%20great%20discussion%20tool%20at%20home%20or%20school.%20Students%20are%20able%20to%20follow%20a%20choose%20your%20own%20path%20adventure%20using%20different%20avatars.%20Each%20avatar%20takes%20the%20learner%20on%20a%20different%20adventure%20based%20on%20an%20online%20situation%20(eg.%20identity%20security,%20copyright%20and%20fair%20use,%20and%20digital%20identity%20are%20just%20a%20few).%20Students%20choose%20what%20decision%20the%20avatar%20makes%20and%20then%20deals%20with%20the%20consequences%20of%20those%20actions.%20This%20website%20is%20inquiry%20based%20learning%20for%20middle%20school%20students.%20Common%20Sense%20also%20offers%20reflective%20writing%20prompts%20for%20the%20students%20to%20answer,%20along%20with%20possible%20technology%20to%20use%20to%20create%20answers.%20Also%20provided%20for%20educators%20are%20rubrics%20to%20guide%20instruction%20and%20writing.%20%20This%20source%20could%20serve%20as%20a%20discussion%20piece%20for%20educators%20about%20being%20a%20digital%20citizen.%20Several%20of%20the%20avatars%20deal%20with%20practicing%20safe,%20legal,%20and%20responsible%20use%20of%20information%20and%20technology.%20It%20also%20asks%20students%20to%20reflect%20on%20whether%20their%20choices%20made%20them%20good%20or%20bad%20digital%20citizens|Digital Compass]]is an educational website created by Common Sense.

I would rate this resource a 8/10. I gave this a website a 8 because I think that it offers students a safe environment to explore choice about digital identity. However, I think that by the time students reach middle school, they have often already made many of these choices. I think that this would be a great discussion tool at home or school.

Students are able to follow a choose your own path adventure using different avatars. Each avatar takes the learner on a different adventure based on an online situation (eg. identity security, copyright and fair use, and digital identity are just a few). Students choose what decision the avatar makes and then deals with the consequences of those actions. This website is inquiry based learning for middle school students. Common Sense also offers reflective writing prompts for the students to answer, along with possible technology to use to create answers. Also provided for educators are rubrics to guide instruction and writing.

This source could serve as a discussion piece for educators about being a digital citizen. Several of the avatars deal with practicing safe, legal, and responsible use of information and technology. It also asks students to reflect on whether their choices made them good or bad digital citizens

Evaluation sheet:

Evaluation Sheet:
 * Samantha Jones **
 * [|BrainPOP.com: Digital Etiquette] **
 * Identify Resource:** Educational Website and App
 * Rate Resource:** 9/10 I give BrainPOP this score because it has a variety of useful topics. It has several animated videos that captures the attention of students from elementary and intermediate school. It has a variety of videos that could be utilized for Digital Citizenship. Digital Etiquette is a free video they provide for all. I took one point off in my rating because this is not a free tool for educators.
 * Brief Description:** This resource can be used to start a lesson on Digital Citizenship. It is not a free website, but many schools have been willing to pay to provide access for their district. After watching a short animated film, students can take a quiz, create a graphic organizer, make-a-movie, or play a short interactive learning game. Very little training would be needed to utilize this tool in an educational setting. Educators could use this educational website and utilize any of the several assessment tools connected with the animated video.
 * Alignment with Instructional Strategy (Digital Citizenship):** This resource engages students with the help of animated videos, learning games, quizzes, and concept mapping. It allows students to recognize the rights, responsibilities, and opportunities in a digital world. The students can then test out with the use of an assessment to prove they understand how to act and model in ways that are safe, legal, and ethical.

<span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">-The Webonauts Internet Academy <span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">This website allows for parents and educators to give students an opportunity to become more digitally literate through interactive online play. Students are sent on a mission into space and deal with issues such as online identity, the importance of privacy, credible sources, and remaining safe while online, during their space adventure. <span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">I would rate the resource a 9/10. The site offers tips for educators and parents. It gives definitions of the vocabulary that children will come across while playing the webonaut game. The site also offers conversation prompts for parents so that the content being delivered can reach children digitally and verbally if parents or educators choose to have those conversations. It also provides links to other sites that work to increase ones understanding of digital citizenship. The only reason I would not rate this resource a 10/10 is because I could see some students growing bored with the game if they play it repeatedly. <span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">I plan to share this resource with my technology teacher colleague. I believe she could easily integrate the site into her lessons smoothly as it ties in directly with her goals of getting our students to be better digital citizens. She could have a whole group discussion with her class, allow them to play the game, and then recap the things they learned while talking and playing online, as well as send a note to families explaining the site so that they could further the discussion with their student(s) at home. <span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">The resource aims to get students to respect others not only online but, also in person. This is the central intent of digital citizenship as a whole.
 * <span style="color: #111111; font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;">Erin Guillen **

ISTE Standard 4: Digital citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 4a. Advocate and practice safe, legal, and responsible use of information and technology 4b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity 4c. Demonstrate personal responsibility for lifelong learning 4d. Exhibit leadership for digital citizenship

-[|abcya.com] -Educational website or App- Can access both ways
 * Stephanie Blahunka **

I would rate this resource a 10/10. I gave this website a 10/10 because elementary children need repetition to learn different subject areas. This website is changed every year. This website can be easily navigated by children and adults.

This website focuses on grades Pre-K to 5th grade. The grade the learner is in they would click on that grade and then play games in their specific grade. Games are grouped together based on subject. The subjects include math, letters, holiday games, skill games, numbers, and strategy games. All games are safe for the learner to play based on what grade the child is in. This resource can be used in the classroom individually or at small group. If the child needs any guidance in a specific area, the child would be guided in the right direction of what category they should be playing on the website/app.

This website/app gives children the opportunity to learn based on what their skill level is. This website is safe and supports lifelong learning in the classroom or at home.

**Megan Canty**

**Name Resource:** Carnegie Cyberacademy Training Missions

**Identify Resource:** Software Program

**Rate Resource:** 8/10, I gave this program an 8 out of 10 because it is a fun game that students could enjoy playing, while teaching the key points of being a digital citizen. I did lower the rating because some of th information or dates the website or game uses are outdated, but it would still be a great resource to use.

**Description:** This software program is a free download from the website that takes students through a computer game with levels that earn them badges and rewards. Students can venture to different rooms in the game where they play games that teach them about website safety, spam emails, online communicating and cyber crimes. Students filter out bad people in chat rooms asking for personal information, they find and filter spam emails out of good emails and pick out website dangers from safe information on websites. When missions are completed, they earn a badge that they can redeem for things in the game. Then they can go onto the next mission or level.

**ISTE Standard Alignment:** This software program serves as a good resource for students to learn to be good Digital Citizens because it teaches them to understand safe ways to communicate on the internet and how to distinguish between safe and unsafe websites. It also helps them to learn cyber crimes and what legally isn’t allowed online.

> Link: [] > I found this resource while reviewing the blog post / article “[|Get your students on the road to digital citizenship with a digital driver’s license].” The blog post was published October 21, 2015 to the ISTE website. > > > **Positives:** First, the material and its presentation are more appropriate for my classrooms at the community college level. Secondly, the idea driving this resource as a digital driver’s license, is rather novel. However, even being a novel idea, it has the substance behind its idea, with a good mix of text-based lessons, relevant videos, case studies, and assessments. Third, it has the potential to slide in with existing lesson plans, and serve as a first step to deeper conversations and research. > > **Negatives:** Being published in 2012, there is concern that not //everything// is up to date and current with today’s influences (though contributions appear to be welcome). Next, there are a few YouTube video links that have expired (on average, 1 per unit). However, even with a few missing videos, the majority remain active and can be accessed. Third, the focus is still within the realm of K-12. The high school content is more robust, but concerned that students would not find all of the content challenging. > > The Digital Citizenship License is an Open-Source resource that focuses on teaching positive digital citizenship. Digital Citizenship activities are broken down into two groups, Grades 3-8 and Grades 8-12. Within the Grades 8-12, topics include Digital Access, Health, and Wellness, Digital Commerce, Digital Communications, Etiquette, and Security, Digital Law, Rights & Responsibilities, and Digital Media Fluency (Swan & Park, 2018). Each topic includes text-based content explaining key concepts, includes graded self-assessments, case studies, and relevant YouTube videos to further explore these topics. The resource can be used as a stand-alone, module based training. With the included Case Studies, this resource could also be used as a baseline for in-class discussions. Successful completion of this course content grants students a digital drivers license. > > The Digital Driver’s License resource aligns to the following ISTE Standard for Digital Citizenship, and specifically to standards 2a, 2b, 2c, and 2d in a comprehensive manner. This resource educates students about specific topics, shares links to additional reading and contains embedded videos that further illustrate the concepts. It includes self-assessments, entitled “Prove It,” which challenges students to demonstrate what they know about a topic. And finally, it gives students Case Studies for further internal reflection. >
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Brendan Fleishans **
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Resource **<span style="font-family: Arial,sans-serif; font-size: 10pt;">: Digital Citizenship License
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Category: **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Educational Website (free); requires students to creating using Microsoft Office 365 login credentials, Google Account Credentials, or creating their own DDL (website specific) account.
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Rate **<span style="font-family: Arial,sans-serif; font-size: 10pt;">: 8.5/10
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Description **<span style="font-family: Arial,sans-serif; font-size: 10pt;">:
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">ISTE Standard #2 (Digital Citizenship) **<span style="font-family: Arial,sans-serif; font-size: 10pt;">:
 * Evaluation

Name of the Resource: Digital Passport Link: []
 * Kristy Beckwith**

Identify the resources as an educational website, software program or app: educational website

Rate the Resource on a scale of 1 to 10: 9/10 I gave this site a 9 out of 10 because it does a very good job using animation and games to keep the interest of the kids while teaching the lessons they need to learn on digital citizenship. The only reason it didn't get a 10 is because the games are fast paced and might be difficult for some students (but I wouldn't know until this lesson was implemented).

Brief description of the Resource and how it can is used with classroom instruction or training in a work setting. (3 - 5 sentence): It is a website that has videos and games that teaches students the importance of being safe while being on the web. Students will focus on their critical thinking skills that relate to digital safety, respect and safety in the community. They earn badges that will eventually earn them a digital passport. Teachers are able to monitor how the students are doing along the way.

How does the resource align with instructional strategy examined for the week (2 - 3 sentence): This site is a great tool that allows elementary students, in a fun and interactive way, to learn how to become good digital citizens. In relation to the ISTE standard we reviewed for the week, this site aligns with the standard and does a good job covering all 4 indicators for being a good digital citizen.

= = =**Shelton Byrd**=

<span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;"> How does the resource align with instructional strategy examined for the week (2 - 3 sentence). Since the internet is a popular resource tool for students, this app should limit access to the various dangers associated with internet activity. Users of this app should be able to engage in positive, safe, legal and ethical behavior when using technology for intended purpose. <span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;">
 * <span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;">Name of the Resource: WebSafety. [| www.websafety.tech]
 * <span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;">Identify the resources as an educational website, software program or app: Application
 * <span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;">Rate the Resource on a scale of 1 to 10: 6/10
 * <span style="font-family: &#39;Times New Roman&#39;,serif; font-size: 18.6667px;">Brief description of the Resource and how it can be used with classroom instruction or training in a work setting. (3 - 5 sentence). This is an application designed to help parents and their children i.e the student, protect and manage their digital identity. Theoretically it should monitor the students web browsing activity. A mobile app designed for Apple or Android operating systems.