Digital+Citizen


 * **Student: **Megan Waldron
 * **Name of the Resource: ** Webonauts Internet Academy
 * **Link: ** @http://pbskids.org/webonauts/
 * **Identification: ** Educational Website
 * **Rating: ** I rate this website with an 8/10. I give it this rating because it has a great motto that is presented to the gamer repeatedly. The game itself is quite basic but it encourages the gamer to use critical thinking skills to respond to various missions. The website homepage also provides parents and educators with resources to have discussions with children regarding digital citizenship. I refrained from rating this game higher, as the gaming screens and text are quite small. There is also no option for the text that is presented to be read aloud. This could present to be a problem for students that aren't fluent readers.
 * **Description: **The Webonauts Internet Academy is a part of PBS Kids website. It is intended for children ages 8-10 years old. The intent of this game is for children to become aware of what it means to be a citizen within the world wide web. This game is engaging and allows children with the opportunities to complete missions while practicing key skills needed to be effective digital citizens in our current world. Children are exposed to terminology that they will encounter throughout their years working on the web while being challenged to practice these new skills within a safe environment.
 * **Resource Alignment: **The Webonauts Internet Academy game is aligned to all of the standards for ISTE 2 - Digital Citizen. Gamers are given the opportunity to briefly practice each of these standards while they execute the missions throughout the game. Additionally, the designers provided parents and educators with other tips to have discussions with children that are related to further development of these standards.
 * ISTE Standard 2 - Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
 * 2a - Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
 * 2b - Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
 * 2c - Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 * 2d - Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
 * ** Evaluation: EDU 590 Week 2 - Digital Citizen Website Evaluation **


 * Student:** Nicole Graham

**Name of the Resource-** Teach Me preschool

**The resource** is an app.

**Website**: [|https://itunes.asdfaskdljdfkldpple.com/us/app/teachme-preschool-toddler/id316755410?mt=8]

**Rate the Resource on a scale of 1 to 10**- I would give it a 9/10.

**Brief description:** I reviewed the preschool Teach Me app. There are other levels for different grades, however, I choose the one that was most appropriate to me and they all work very similar only difference is age appropriate content. I love that you are able to customize what it is that you want the student to work on, you can choose multiple content areas so it rotates or you can choose one content area such as letters, numbers, colors etc… You can turn objectives on and off. It tracks the child’s progress. It rewards the child when they do things correctly with stickers to add to a sticker page. If I child answers something incorrectly it will explain it to the child, for example working on letter sounds it will say find the letter that makes the sound xxx if the child answers wrong it will say this is the letter xx and it makes the sounds xxx, find the letter the makes the sound xxx. So, they don’t just get the answer wrong and move on it takes the time to explain it to the child. Only down for me which is why I gave it a 9 was that it is a little slow which I am sure it great for the child but for me I would like it to be just a hair faster.

These standards will help young children to learn about how to use apps for their education "fun" in a safe manner. They can have their personal data within the app and not on the internet.
 * How does the resource align with instructional strategy examined for the week: **

2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
 * Evaluation:**


 * Student : Jasmine Grant**

<span style="color: #212121; display: block; font-family: wf_segoe-ui_normal,&#39;Segoe UI&#39;,&#39;Segoe WP&#39;,Tahoma,Arial,sans-serif,serif,EmojiFont; font-size: 15px;"><span style="background-color: transparent; color: #111111; display: block; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">From my personal exploration, I think the app meets all of the digital citizen standards. Students are more digitally responsible after exploration of this app. They also would be more likely to maintain safe online behavior throughout their education. <span style="color: #000000; display: block; font-family: Calibri,Helvetica,sans-serif,serif,EmojiFont; font-size: 12pt;"> <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">2a Students cultivate and manage their <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">digital identity <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> and reputation and are aware of the <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">permanence <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> of their actions in the digital world. 2bStudents engage in <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">positive <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">, <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">safe <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">, <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">legal <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> and <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">ethical <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> behavior when using technology, including social interactions <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">online <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> or when using networked devices. 2cStudents demonstrate an understanding of and respect for the rights and obligations of <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">using and sharing <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> intellectual <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">property <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">. 2dStudents manage their <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">personal data <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> to maintain <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">digital privacy and security <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> and are aware of <span style="background-color: #d9edf2; color: #0083a8; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;">data-collection technology <span style="background-color: #d9edf2; color: #001631; font-family: Arial,serif,EmojiFont; font-size: 12pt; vertical-align: baseline;"> used to track their navigation online.
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 12pt; vertical-align: baseline;">Name of the Resource: Common Sense Media Digital Compass
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 10pt; vertical-align: baseline;">LINK to itunes, the website, or an informational site about the technology : https://itunes.apple.com/us/app/digital-compass-by-common-sense/id978685553?mt=8&ign-mpt=uo%3D4
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 12pt; vertical-align: baseline;">Identification: This is an app.
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 12pt; vertical-align: baseline;">Rating : I would rate this app a 9/10. It is extremely inviting with interesting and kid-friendly characters. The characters find themselves in situations that students can relate to. The only reason why I didn’t give it a 10, is because I would like for it to be geared towards a wider variety of students, and not just upper- grades.
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 12pt; vertical-align: baseline;">Brief description of the resource: This app allows students to step into the shoes of one of the characters to experience the twists and turns of daily life. It provides students with real-life digital dilemmas, and helps them make the right choices when online. There are stories and games provided to promote digital safety. It could possibly used at the beginning of the year to ensure that students make the right choices when online throughout the year. Teachers could make it a requirement that students explored the app, and earn at least one by badge by the end of the second week of school.
 * <span style="background-color: transparent; color: #111111; font-family: Arial; font-size: 12pt; vertical-align: baseline;">How does the resource align with ISTE standards examined for the week (2 - 3 sentences).

<span style="background-color: #d9edf2; color: #001631; display: block; font-family: Arial,serif,EmojiFont; font-size: 12pt; line-height: 0px; overflow: hidden; vertical-align: baseline;">

<span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">**<span style="font-family: &#39;Arial&#39;,sans-serif;">Name of Resource: ** Learning <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">**<span style="font-family: &#39;Arial&#39;,sans-serif;">Link: **learning.com <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">**<span style="font-family: &#39;Arial&#39;,sans-serif;">Identification: ** Website <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;"> **<span style="font-family: &#39;Arial&#39;,sans-serif;">Rating: ** I rate this website a 7\10. I gave it this rating because I understand what their goal is and how they feel technology is important to tech students at a young age, but I can’t find exactly what grade levels they provide services for. They also don’t have any videos to help me understand their vision better. <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">Evaluation:
 * <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">Student **<span style="font-family: Arial,sans-serif; font-size: 16px;">Katelyn Johnson
 * <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">Description: **<span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;"> The Digital Citizenship app from learning.com believes that the ability to interact with technology and effectively use digital tools is as important as learning to read. The main focus is on how technology can change the lives of student’s. They do this by learning about Internet safety, ethical resources sharing, and guarding against cyberbullies. All the lessons they teach are created by educators.
 * <span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;">Resource Alignment: **<span style="font-family: &#39;Arial&#39;,sans-serif; font-size: 16px;"> Learning.com aligns with ISTE standards 2b students engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.


 * Student:** Karlye Pickelhaupt
 * Name of Resource:** Seesaw: The Learning Journal
 * Link:** https://web.seesaw.me or found in the App Store: Seesaw:The Learning Journal
 * Identification**: Website or App
 * Rating:** I would give this app an 9/10. This app has a lot of great things to offer students of any age. Students can leave behind an educational portfolio explaining all their work in the form of video, drawing, writing, orally, or picture from camera roll. The app doesn't have directions for students to follow. It is an app to be taught to students, but once they learn the ways of Seesaw the options are endless.
 * Description:** This app/website is appropriate for students, educators, and families. It is suitable for various types of learners and can enhance the learning done inside the classroom.
 * Resource Alignment:** Seesaw is aligned with the Digital Citizen ISTE standards. 2a) Students have the option to use integrity to comment on each others learning and posts. They are to be made aware on how their post can be permanent. The app also allows you to made their posts private and for their own viewing. 2b) Students can post on each others pages or on a discussion post made visual by all students. They can be posted in a positive environment where learning is the focus. 2c) Students use this site to only post under their own name and not to post things using another students name. 2d) Students can keep their own login with a QR code login created for each student individually. Students can keep it for continual years that can act as a student portfolio of their educational growth.
 * Evaluation:[[file:SeesawEval.pdf]]**


 * Student:** Alexandria Kranz
 * Name Of Resource:** IXL
 * Link:** https://www.ixl.com/
 * Identification:** a website (you must join)
 * Rating:** I would rate this website a 9\10. This is because there are no videos for different levels of learning and occasionally the questions they use are extremely difficult for the selected grade level to complete/comprehend.
 * Description:** This website is for both students and adult learners. Skills such as ELA, Math, Social Studies, Science, Spanish, are all taught from different levels and components.
 * Resource Alignment:** Kids World Fun aligns with ISTE standards. This is because students' identities are safe due to secure school login (2a.). The engagement in the website is positive, safe. legal, & ethical (2b). Students can collaborate and discover correct answers and reasons behind them responsibly while avoiding plagiarism (2c). Under Analytics, students can track their progress and discover self growth (2d).


 * Evaluation: [[file:teacherwebeval (1).pdf]]**


 * Student:** Asma Alwadai
 * Name Of Resource:** Kids World Fun
 * Link:@http://www.kidsworldfun.com/learn-english/**
 * Identification:** a website
 * Rating:** I would rate this website a 8\10. That is because there is no ability to add sounds, modifying, or videos. It is generally not flexible to change or add some information that fit kids.
 * Description:** This website is appropriate for kids. Its design is suitable for learning various skills that fit both students and teachers in the classroom.
 * Resource Alignment:** Kids World Fun aligns with ISTE standards. That is because it grants students a new experience and enriches using technology in learning. It also enable teachers to expand their skills in teaching, make a valuable sense, and improve their knowledge.
 * Student**: T'Iara Smith
 * Name of Resource**: Federal Trade Commission
 * Link**: https://www.consumer.ftc.gov/media/game-0013-case-cyber-criminal
 * Identification:** Consumer Protection Agency
 * Rating:** I would rate this game a 9/10. I say this because it is very self explanatory and gives real life situations. Kids these days are using technology at a young age and i wish that some of the life events were some that middle school kids could identify with as well.
 * Description:** This game has you answer questions to stop a cyber criminal from hacking information. When you answer the questions correctly you are able to take a hacking tool away from the criminal. If the question is answered wrong they do provide the correct answer.
 * Resource Alignment:** The game "The Case of the Cyber Criminal" is aligned with ISTE standard 2a, It creates a learning experience that incorporates digital tools. 2b, the students can answer the question on their own and learn at their own pace.
 * Evaluation:[[file:teacherwebeval.Digital Citizen.pdf]]**


 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Student: **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;"> Rachel Creed
 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Name of the Resource: **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;"> ABCmouse.com Early Learning Academy
 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Link: **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;"> []
 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Identification **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">: Educational Website
 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Rating: **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;"> I would rate this resource a 10/10. It is student-friendly, easy to navigate, and teaches skills related to preschool curriculum.
 * <span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Description: **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;"> ABCmouse.com is an educational website that helps children learn a variety of subjects including reading, mathematics, art, music, science, and social studies. It is for children ages 2 through kindergarten. It is available to use in homes, schools, and libraries. It rewards children’s learning with tickets that they can use to get virtual items for the classroom. Children can also customize their own avatar. **<span style="color: #111111; font-family: Arial,sans-serif; font-size: 10pt;">Resource Alignment: **<span style="font-family: Arial,sans-serif; font-size: 10pt;">This resource is aligned with ISTE standard 2a Students cultivate and manage their digital identity and reputation and are aware of the performance of their actions in the digital world. <span class="accordion-indicators-content-number" style="font-family: Arial,sans-serif; font-size: 10pt;">2b <span style="font-family: Arial,sans-serif; font-size: 10pt;">Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. <span class="accordion-indicators-content-number" style="font-family: Arial,sans-serif; font-size: 10pt;">2c <span style="font-family: Arial,sans-serif; font-size: 10pt;">Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Evaluation: [[file:teacherwebeval (1).pdf]] **


 * Student:** Nikki Butler
 * Name of Resource:** BrainPOP
 * Link:** <span style="font-family: Calibri,sans-serif; font-size: 12pt;">[]
 * Identification:** BrainPOP is a website that provides education regarding the utilization of technology and online etiquette.
 * Rating:** I give this educational website a 10 out of 10 rating. The website is user friendly with great graphics that would be appealing to teachers and students. It accommodates varies learning styles by allowing activities, reading, group discussions, videos and quizzes.
 * Brief Description:** BrainPOP is very interactive and covers a vast number of topics from peer pressure to hackers to programming. Teachers can use the website to cover many different lesson plans and topics. It’s the one-stop-shop for digital citizenship. BrainPOP even offers a 4-month unit to ensure the information being taught is retained. BrainPOP Jr is great for the younger audience and comes is several different languages.
 * Resource Alignment:** BrainPOP aligns with a, b, c, and d of ISTE standard 2 (digital citizen). The website offers lesson plans on each of the topics of digital identity, positive, safe, legal and ethical behavior, using and sharing intellectual property. It also offers information and tutorials on personal data management, digital privacy, security and tracking technology. The site is a great resource for educating on the ISTE digital citizen standard.
 * Evaluation: [[file:BrainPOP Eval.pdf]]**

[] RAZ kids is aligned with the ISTE standards for students. It also utilizes <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">2 c/d: The site emphasizes the importance of privacy when using the internet
 * Student: ** Tammy Sauer
 * Name of Resource:** RAZ Kids
 * Identification:** RAZ-KIDS The award-winning website where K-5 students go to read — anytime, anywhere!
 * Link:**
 * Rating:** 10/10 Because within our district it is used and students have shown dramatic changes in their learning afterwards.
 * Brief Description:** Raz Kids offers thousands of online reading materials that the students can read themselves or have read to them. It also tests the student's knowledge on the reading materials after.
 * Resource Alignment:**


 * Evaluation: [[file:RAZ-Kids.pdf]]**

**Link:** **Brief Description:** Carnegie Cyberacademy Training missions makes it super easy for the child to navigate around because it has a lot of tabs for the child to click on to navigate and figure out what to do and follow. The videos/games are easy to use and fun to learn from. There are also a lot of helpers on the games if you need help and even a help button on the screen. The child will learn how to detect spam, protect their identity/personal information, website dangers and even cyber bullying. **Resource Alignment:** This resource is alligned with ISTE standard 2a Students cultivate and manage their digital identity and reputation and are aware of the performence of their actions in the digital world. 2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. 2d Students manage their personal data to maintain digital privacy security and are aware of data-collection technology used to track their navigation online.
 * Student: ** Lauralea Taylor
 * Name of Resource: ** Carnegie Cyberacademy Training Missions
 * Type of resource: ** Educational website
 * Identification: ** Carnegie Cyberacademy Training Missions a website for children to protect their identity and recognize spam and keep themself protected.
 * [] **
 * Rating: ** I would rate this resource an 10/10 because it is easy to navigate and no pop-ups to catch the children off guard.


 * Evaluation:[[file:Citizen Digital Webeval EDU 590.docx]]**

**Brief Description:** WebSafety is an online resource as well as an app for your smart phone which allows parents to see the activity of their child's phone as well as the movement of the device. Parents are able to keep track of how often their child opens up a specific app, but they will not be able to tell what they do on the app (this is a downfall of the app). As well as tracking the activity the app will also send notifications of the phones movement. For example, if your child was to leave the house you would get a notification saying "Nicole left the house." **Resource Alignment:** This resource is alligned with ISTE standard 2d, students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online. As students are showing responsibility with their phone usage they will be "managing their date to maintain digital privacy" because parents will track them less and less. Students will also be aware of their navigation being tracked.
 * Student: ** Nicole Loomis
 * Name of Resource: ** WebSafety
 * Identification: ** WebSafety is an app and website whose purpose is for parents to be able to monitor their child.
 * Link: [|WebSafety] **
 * Rating: ** I would rate this resource an 8 our of 10. Although it does monitor phone activity and parents can track their children, it does not have a prevention feature. It does not allow parents to put any form of lock on their child's phone.
 * Evaluation: [[file:WebSafety.pdf]]**

This is useful in the classroom as we teach students how to be good Digital Citizens.
 * Student: Chris Curry **
 * Name of the resource: ** [|A Thin Line], (MTV, 2017).
 * Identification: ** A Thin Line is an educational website devoted to educating teenagers and young adults to be Digital Citizens.
 * Rating: ** My rating for this site is 10 on a scale of 1-10. My rating is high because the purpose of this site is noble and the site is simple. Byrne (2017) stated its purpose was “to educate teenagers and young adults about the possible repercussions of their digital activities (p12)”. This noble purpose is designed to educate students and hopefully deter “boundary-defying activities” (Byrne, p12, 2017).
 * Brief description ** : The web site focuses on 5 “boundary-defying activities” with respect to the use of the internet: Sexting, Constant Messaging, Spying, Digital Disrespect, and Cruelty (MTV, 2017). In addition to these activities, A Thin Line “offers a series of fact sheets about topics like sexting, digital spying, and excessive text messaging and instant messaging” (MTV, 2017). “A Thin Line gives students advice on how to recognize those behaviors, the dangers of those behaviors, and how to protect your digital identity. Students can also take a short quiz to practice identifying risky digital behaviors” (MTV, 2017).
 * Resource alignment: ** The resource is aligned with the ISTE standards for students. In accordance with the ISTE standards Students are good Digital Citizens students when they “engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.”

“Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.”

One sample list of possible apps, websites, or software to evaluate are found in this post. You do not have to use these - they are just here to start your ideas flowing.


 * Student:** Jerry Sloan


 * Name of the Resource:** How Cybersmart Are You?


 * Type of resource:** educational website


 * Rating:** 9/10. My only wish for the website is that it could provide links which allow students to learn more about a specific topic if they are interested.


 * Brief description:** This is a fun, interactive quiz website that asks children how they would handle a number of potential situations online. Topics include: which e-mails to open, how to deal with pop-up advertisements, what do if you receive a bullying message, etc. It is narrated by a child, easy to use, and accessible.


 * Resource alignment:** This is a good introduction to many of the standards explored within ITSE 2. Digital Citizen, including "digital identity and reputation" (2a), "positive, safe, legal and ethical behavior when using technology" (2b), and "manage their personal data to maintain digital privacy and security" (2c).


 * Evaluation form: [[file:Sloan - Digital Citizen - teacherwebeval - 1-21-18.pdf]]**


 * Student:** Katrina Reeves
 * Name of Resource:** Digital Compass by Common Sense
 * Type of Resource:** Educational APP
 * Link: [|Digital Compass]**
 * Rate the Resource (1-10):** 7.5, I think it is a good concept, but does not appeal to the intended audience. I like the idea, but I think the story-line could be more realistic for older children, as they would be more likely to relate to the content if it was a little less childish.
 * Description:**
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Digital Compass is an interactive game for iPad and iPhone. The intended audience is 6th to 9th graders and it is available in English and Spanish. The app allows students to step into the shoes of one of eight characters and navigate the digital world. Students are challenged to make decisions based on the ethics and privacy concerned with the online world.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">This app can be used in 4th-6th grade classrooms as an interactive iPad activity to go along with a lesson regarding internet safety and privacy.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">2a: Students are asked to make decisions in this app that challenger what they should and should not post on the internet, forcing them to become “aware of the permanence of their actions in the digital world.” <span style="font-family: Arial,sans-serif; font-size: 10pt;">2b: This app makes students think about internet safety and how to use the internet ethically and positively. <span style="font-family: Arial,sans-serif; font-size: 10pt;">2c/d: This app emphasizes the importance of privacy when using the internet.
 * ISTE Standards:**
 * Evaluation: [[file:evalipad_content.pdf]]**

Student: Kelly Chase

Name of Resource: Trace My Shadow

Type of Resource: Educational Website

Link: []

Rate the Resource (1-10):


 * I would rate this resource an 8 out of 10. The site is easy to use and uses language that students would be able to understand. I liked how you can see how your individual technology and internet use is leaving traces. This site shows you the reality of how your own personal information is used. After showing you all of your traces you are given 5 tips catered to your selections on how to protect your data. The site offers many strategies for staying informed and protecting your information.

Description:


 * The site offers many different ways to inform the learner and show them how to protect their data. These include:
 * Interactive demonstration of how your own personal data is used
 * Step by step procedures
 * Blog posts
 * Training sessions
 * App recommendations
 * This can be used in a class setting to teach students to be better digital citizens. The teacher could use the interactive tool to show students how many traces they leave, and then have each student discover their own traces using the site. After, students could review the tips and procedures the site provides and discuss the steps they are going to take to protect their personal data.

ISTE Standards: 2d: Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

This resource aligns with the standard by showing students where their information is online and providing them with tools to maintain their digital privacy. The procedures and tools are easy for the student to navigate so that they can control how their personal data is used.

Evaluation Sheet:

Digizen (C) Digizen Game (K)
 * __ Students: Cansis Rigg / Kim LeMire/ Alex Harkins __**
 * Name of the Resource ** :

Website (C) Educational Website and Game for students, parents, and educators (K)
 * Identify the resources as an educational website, software program or app ** :


 * Link: **__ [|Digizen Game] __ (K)


 * Rate the Resource on a scale of 1 to 10: **
 * I would rate this resource as an 7 out 10. While this resource is helpful in teaching digital citizenship some of the questions that were on the quiz were not meant for a global audience. A student from the United States isn’t going to know the emergency line for children in the UK. Also, some of the vocabulary or slang (mates) may be unfamiliar for students that are not from the UK. (C)
 * I would rate this resource as an 8 out of 10. The website and game are easy to navigate and do a good job with teaching digital citizenship. The purpose of the website is clearly stated. The only downfall of the game is that it is hard to tell what you are supposed to do next; sometimes there are multiple places you could click. (K)
 * I also gave this website a 7 out of 10. I like the interactiveness of the game but the fact that some of the information is only for students in the UK is a big downfall. (A)


 * Brief description of the Resource and how it can is used with classroom instruction or training in a work setting: **
 * The resource can be used as a way to introduce or reteach what it means to be a digital citizen. It is also helpful that it puts students into an unfortunately common scenario of cyber bulling. It shows all sides of what it means to be a bully, to be bullied and to be a bystander, that way students can identify with one of the roles. The resource has students create a character, and be part of a class where they are studying for a digital citizenship quiz that they will take, but it also has them interact with characters in the game. (C)
 * The Digizen Game is a place for people to learn about cyberbullying. It has you go through a day in the life of a school student who is negatively impacted by online interactions. From watching those interactions you have to make decisions about being a responsible digital citizen. This game could easily be used in the classroom to show students that what they do in the digital world impacts others around them. (K)
 * This website is a great way to allow students to safely explore what it means to be a digital citizen, and a way for them to understand that the digital decisions they make have consequences in real life. Students would go through the day and make decisions about how to deal with a student who is being cyber-bullied. At the end of they game they are given a score on how well they supported the student who was bullied and how sensible their online decisions were. I believe that you could have students play through this simulation multiple times to learn from mistakes or you could have students make the wrong choices to see what would happen in real life. (A)

(A) Website Eval:
 * How does the resource align with instructional strategy examined for the week: **
 * This resource aligns with the subject matter of Chapter two in our text. Within chapter two we learn about the Levels of Design. The top most level is “No harm is done,” (Spector, pg. 18). We want to teach our students that technology should not be used as a means of harming others, and this resource displays the consequences of what can happen when technology is used in a negative. (C)
 * The Digizen Game aligns with the ISTE standard of the week because it helps students realize that what they do online affects others. It teaches students that they need to use technology in a positive manor, be a responsible digital citizen and also about Internet safety. (K)
 * This game aligns with the ISTE standard 2B, "student engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices." because it teaches students how to have safe and positive social interactions online and the consequences of those actions when they are not safe and positive. (A)

<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">**__Student: Nathaly Arvizu__**
 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Evaluation Sheet: [[file:Nathaly-Arvizu.pdf]] **


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Name of the Resource: **<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;"> Common Sense Education


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Type of resource: **<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;"> Educational Website for parents, students and educators


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Link: **[]


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Rating: **<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;"> 9 out of 10. This educational website is easy to navigate, the site is visually appealing, engaging and polished. Its purpose is clearly identified, it is a very informative resource and it clearly increases the knowledge of its users. It provides crucial and beneficial information to students, parents and educators on the importance of digital citizenship.


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Brief Description: **<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;"> Common Sense Education dedicates its efforts to helping students thrive in a world of media and technology by empowering them with the innovative tools and unbiased information they need in order to harness the power of media and technology as a positive and constructive force in their lives. This leading independent nonprofit organization provides students, parents and educators with trusted advice to help them make smart media and technology choices. Further, Common Sense can be utilized by educators in a classroom setting to empower their students to make safe, informed and ethical decisions online by allowing them easy accessibility to educational videos, games, assessments and lessons designed to introduce students to the digital world and teach them the fundamentals of digital citizenship and internet safety. Some of the topics utilized by Common Sense education include:


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Internet Safety: “e safety” provides awareness to students on internet privacy and how to adapt appropriate behaviors in order to engage in healthy online interaction and collaborations with others. “e safety” also highlights information on sensitive topics such as online sexual solicitation and risky online relationships and provides guidance on how to avoid these digital dangers.
 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Cyberbullying and Digital Drama: This topic carefully informs students on how to avoid negative behaviors and encourages them to take an active role against the usage of the internet and cell phones to deliberately upset or harass someone. Students are motivated to build positive and supportive online communities.
 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Relationships and communication: Students are made aware that they are participating in a world where they can instantly connect to thousands of people in a matter of seconds therefore, students are encouraged to maintain a responsible and ethical digital behavior and to develop a “self-reflecting” habit before posting or texting.


 * <span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">ISTE standards: **<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;"> Common sense education aligns with the ISTE standards by allowing students to carefully develop and establish their digital identity, footprint and reputation. Utilizing a carefully designed sequence of videos, games and assessment, Common sense education enables students to be fully aware of their presence and actions in the digital world. Moreover, this educational website provides its users with the opportunity to fully understand how to engage in a safe and ethical manner when using technology, whether for personal or educational purposes, and how to upkeep a positive and healthy digital self-image and identity.
 * __<span style="color: #111111; font-family: &#39;Arial&#39;,sans-serif; font-size: 18px;">Student: Nathaly Arvizu __**

__ Darcy Sheppard __

 * Name of Resource: ** Mobicip
 * Type of Resource: ** App or Add-on for iOS, Android, Windows, Mac, Chromebook
 * Link: Mobicip **
 * My Rating: ** 7.5/10 - The current version of the app has great reviews on the iTunes store, and the app/website offers excellent and timely customer service. I think the downside to this app is that with the free version, it would only work if students were using their device on the school's wifi network. Unless parents had this app or a similar one on their student's phone, the students would be able to access whatever content they desire using cellular data, rather than wifi.
 * Brief Description: ** Mobicip is an affordable way for parents and schools to monitor and regulate what students are accessing on computers and mobile devices. There basic free version includes pre-defined filtering levels via a "safe-browsing" app, as well as an add on for any browsers on computers or Chromebooks. For $39.99 a year, the 'premium' addition allows parents to protect up to 5 devices, while a school would need to contact Mobicip for a quote. The 'premium' and 'enterprise' levels offer browsing history reports, time limits, online management, and custom filter settings. The free version could easily be used by parents and educators to filter browsing activity on Chromebooks or other school devices. This could be an excellent resource to recommend to parents that are unaware of how to monitor what their students are viewing on the internet.
 * Alignment with ISTE: ** Mobicip will help students to understand how accessing and viewing various websites and videos can leave a lasting impression with regard to their digital identity. This app will help students to safeguard their online identity by ensuring that they are using the internet, specifically at school, in a productive and appropriate manner. Introducing the students to the safe web browser on Chromebooks could prompt a discussion about how to browse the internet without fear of inappropriate content coming up. Mobicip allows students to analyze and assess whether web content is appropriate for school, prior to accessing websites. This would allow students to model and apply appropriate behavior for other students, and even younger siblings, thus encouraging positive, save, and ethical digital citizenship.


 * __<span style="font-family: Arial,sans-serif; font-size: 14pt;">Josh Balfour __**
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Name of Resource **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: Net Smartz Kidz
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Type of Resource **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: Educational Website for children
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Link **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: []
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Rating **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: 8 - Targeted for elementary-school-age students, NetSmartz Kidz entertains while it educates, using resources such as videos, games, activity cards, and presentations. Some materials may also be printed for off-line use.
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Brief Description **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: Net Smartz Kidz is a helpful website that provides educators as well as families with great resources for teaching digital citizenship. The website offers interactive activities for young children as well as interactive comics for teens to address issues of digital safety and behavior. The website is sponsored by the National Center for Missing & Exploited Children.
 * <span style="font-family: Arial,sans-serif; font-size: 12pt;">Alignment with ISTE **<span style="font-family: Arial,sans-serif; font-size: 12pt;">: Net Smartz Kidz aligns with the resources presented this week, by examining how children often have access to digital tools and the Internet long before they have developed the abstract thinking skills needed to recognize the consequences of their online choices. Just as students need to learn how to be productive and safe citizens in their local community, they need instruction on how to conduct themselves safely and responsibly in the digital world. By teaching digital citizenship skills, educators can promote effective use of Internet resources and protect elementary students from harmful online behaviors.

=__<span style="font-family: Arial,Helvetica,sans-serif; font-size: 20px;">Student: Kimberly Iorillo __=


 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Name of Resource** - Facebook
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Type of Resource** - website/app
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Rating** - I would rate this website at a 10 out of 10. The majority of students have an account, and even if they don't have one or use it much, they still understand the huge impact facebook can have on their's or someone else's life. There is no better resource to evaluate one's own actions on the internet to see if they are being a good digital citizen than to look at one's own personal posts, shares, likes, and those of others. Everyone knows someone who has shared too much, posts things they shouldn't, been bullied online from anonymous "friends," etc.
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Brief Description** - Facebook is a social media staple. Started by a couple of college kids and kept segregated to college students with a college email only, it was eventually expanded to high school students, and then to everyone world wide with internet access. In today's digital age, facebook is used to keep in touch with family and friends from around the world and as a way to get to know new friends. You can post, share, and like whatever you want, as long as it follows Facebook guidelines.
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Alignment with ISTE** - Facebook is the perfect medium to teach and practice how to be a good digital citizen. Facebook is all about communication with others, whether it's sharing what you are up to with the world, or liking a friend's post, or becoming "friends" with someone you have never met. Students can be presented with various facebook scenarios and can model how they would react as a good digital citizen, whether that be not reacting at all, reporting illegal or unethical behavior, or helping someone to stay safe by being a listening ear or sharing resources. It can also lead to making friends around the world, which expands students' horizons and helps them learn how other people around the world live, work, and learn. You can also use it to teach digital privacy and safety, by talking about how to use privacy settings and by talking about how fast something can go "viral." Almost everyone on facebook has seen posts done by students and teachers alike where they hold up the sign that says "I am trying to learn how fast something can spread on facebook. Please like and share." This shows students that when you post something untrue, unethical, or illegal, it can spread very fast and have a monumental impact on your life, both personally and professionally.
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 16px;">**Evaluation Sheet** - [[file:Digital Citizen - Facebook Evaluation.pdf]]

Name of Resource:
Consumer Information: Video and Media by the Federal Trade Commission

Type of Resource:
Educational Website

Rating:
I would rate this resource as an 9/10. The content is very informative but may be a little bit too childish for my students. The website is also somewhat difficult to navigate. But there are a ton of different resources on different topics, and some of the videos are more age appropriate for older students.

Brief Description:
The webpage includes numerous videos and interactive games, including: These videos and games all seem to hit on different topics within digital citizenship, from cyberbullying to protective software to sharing information. I see many uses for the videos and games on this webpage. Staff members can use the less childish videos to be trained on what type of websites and emails to open up on their school computers, which will protect them from malware and other attacks. Students can play the games to test their knowledge about computer security, phishing, and other scamming. Students can use the game “Friend Finder” in a character development instructional setting to better equip them for interacting in positive ways with people online.
 * “The Case of the Cyber Criminal” (game)
 * "Five Ways to Protect Your Identify” (video)
 * “Protect Your Computer from Malware” (video)
 * “Phishing Scams” (game)
 * “Sharing Information: A Day in Your Life” (video)
 * “Spam Scam Slam” (game)
 * “Beware of Spyware” (game)
 * “Net Cetera: Stand Up to Cyberbullying” (video)
 * “Invasion of the Wireless Hackers” (game)
 * “Net Cetera: Heads Up” (video)
 * “Friend Finder” (game)
 * “Net Cetera: Share with Care” (video)
 * “Mission: Laptop Security” (game)
 * “Net Cetera: Protection Connection” (video)

Alignment with ISTE Standards:
The resource aligns with the ISTE standards as follows:
 * 2a. Students “are aware of the permanence of their actions in the digital world” through the video “Net Cetera: Share with Care” in which they follow a character who learns about this topic.
 * 2b. Cyberbullying is addressed in “Net Cetera: Stand Up to Cyberbullying” and “Net Cetera: Heads Up,” which works towards the goal of “positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.”
 * 2d. The videos “Net Cetera: Protection Connection,” “Net Cetera: Share with Care,” “Sharing Information: A Day in Your Life,” “Phishing Scams,” and “Five Ways to Protect Your Identity” are great ways to promote students “managing their personal data to maintain digital privacy and security.”

Evaluation Sheet
Fatimah Bookmany, Evaluation website: > **Identify the resources as an educational website, software program or app**: This <span style="font-family: Helvetica Neue,Helvetica,Arial,sans-serif;">resource as a website page.
 * **Name of the Resource**: Vocabulary Spelling City. Com Link: https://www.spellingcity.com.
 * **Rate the Resource on a scale of 1 to 10**: I would like to rate this resource as an 9 to 10, because its very useful for learners who are learning or teaching the English Language, especially for me.
 * **Brief description of the Resource and how it can is used with classroom instruction or training in a work setting**. (3 - 5 sentence): To description of this resource, this resource is available for teachers and learners the English either in English classroom or doing it as the homework. Both of them can register in this website as teacher or as student. there are three sections in this website that including the "spelling words test, teach me, and the last one play gams". In addition, the most important thing in this website, there is a room for parents to participate on this site to help their children in homeschool which is very interesting. I think the level appropriate to use this website is +9 naturally with adult supervision to show and help how they can use it.
 * **How does the resource align with instructional strategy examined for the week (2 - 3 sentence):** According to my experience in learning English language as a second language in my country and the English Language Institute (ELI) at the CMU, I used too much technology for learning that was and still help me to access the learning english. This resource was very helpful for me to placement the learning of the English vocabulary. Hopefully, it also helpful for anyone who want to learn the English.

=__**Sherryia Garcia**__= = = =<span style="font-family: Tahoma,sans-serif; font-size: 10pt;">Trace My Shadow aligns with the instructional strategy for the week because it allows children to understand what it means to have a digital identity as well as teaches them on what is okay to share. = =**<span style="font-family: Tahoma,sans-serif; font-size: 10pt;">2a **= =<span style="font-family: Tahoma,sans-serif; font-size: 10pt;">Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. = =**<span style="font-family: Tahoma,sans-serif; font-size: 10pt;">2c **= =<span style="font-family: Tahoma,sans-serif; font-size: 10pt;">Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.= = = ==
 * =Name of the Resource: Trace My Shadow=
 * =Website=
 * =10/10=
 * =Trace My Shadow can be used in a classroom setting to show students how often they leave traces of their (and their family’s) identity online. This website breaks down each domain that one would access daily and show exactly what can be traced. This website also gives examples of what apps to watch out for to be a safe digital citizen.=

=__**Name of the Student:** David L. Davis Sr.__=


 * Name of the Resource:** [|Office of the eSafety Commissioner]


 * Link:** [|Office of the eSafety Commissioner]

The Office of the Children's eSafety Commissioner is an __eSafty Website__ with many useful resources for online safety.
 * Identify the resources as an educational website, software program or app:**

I rate this website as an eight on a scale from 1 to 10. This site is user-friendly and has an appropriate interest level for the intended audience. It is designed to work with a high-speed connection, but the interactive tools can work effectively with slower connection speeds. The site free of advertisement banners and pop-ups so there is an ease of use with minimal distractions.
 * Rate the Resource on a scale of 1 to 10:**

The Office of the eSafety Commissioner is a website that aims to develop responsible digital citizens. Their objective is to be a resource that will help guide educators, parents, woman, and young people toward safe, enjoyable experiences online. To achieve their safety goal they provide educational resources and advice to parents, educators and young people. The website is committed to helping Australians and other members of the global community to have safe, positive experiences online, and encouraging behavioral modification through safety education. One of the resources on the site is the technology check up. It is an assistive technology that evaluates an individual’s phone, tablet, and computer to help put them in control of their cyber security and can be used in an instructional environment to help learners discover new ways to protect themselves and their personal information online. The topics for education and interaction are:
 * A brief description of the Resource and how it can is used with classroom instruction or training in a work setting. (3 - 5 sentence)**
 * Resources for educators – providing online safety resources for schools, parents, woman, and communities.
 * iParents – providing an interactive guide and learn how to be safe and secure with the connected devices in your life.
 * Cyberbullying - providing directions for making complaints, getting advice, and develop strategies for handling such issues.
 * Reporting offensive and illegal content – where proper authorities will investigate complaints to the appropriate Law enforcement agencies.

The resource aligns with an instructional strategy for week two in that several industry experts, academics, and leaders on online safety contributed to the instructions on the website to discuss and share insights into global issues, challenges and responses to digital citizenship and minimizing and preventing online harm. The Office of the eSafety Commissioner is a website committed to improving the lives of educators, parents, and students by providing tools and resources necessary to nurture a healthy balance between technology and safety.
 * How does the resource align with instructional strategy examined for the week (2 - 3 sentence)**


 * Attachments**:[[file:Digital_Citizen_Eval.pdf]]

__**Student : Tiaria Meadows**__


 * Name of Resource**: WebSafety


 * Type of Resource**: Web Safety App and website for concerned parents


 * Link**: www.websafety.com


 * My Rating**: I Rate this website a 7 out of 10. The website specifically says it is for monitoring however, the website/App does not in any way prevent or block any activity on your mobile device. It shows the times each website, app, SMS messages or location was visited. If you are looking prevention of certain content this is not the app for that.


 * Brief Description**: WebSafety is a website and an app that allows parents to monitor their children on the mobile devices. This app also allows you to keep track of the devices location. The goal for the creators of this website is to give any concerned parents the opportunity to look after the apps that are being downloaded, websites that are visited, locations visited, SMS messages and even social media post. From this app you are able to see what date and time each application, location, web address, or post was visited. This app also allows you to put a curfew on the device and unlocking using a password.


 * ISTE Standards**: WebSafety aligns with the ISTE Standards 4C by allowing children to develop responsibility for the different creative technology they are able to use. This enforces responsible judgment by the children while also keeping an close view for parents for questionable contents.


 * Attachments**: [[file:teacherwebeval (1).pdf|Evaluation ]]


 * __Kelly Acre-Piersma__**


 * Name of the Resource:** Webonauts (PBS)


 * Type of Resource:** Instructional Web Game for students ages 8-10 created by PBS http://pbskids.org/webonauts/


 * My Rating:** 8,5 It is a pretty well thought out game with contributions from teachers, parents and students. There are links for parents and teachers. It list talking points for parents to bring up including privacy in the home vs. public in addition to all of the other aspects of the game and being a digital citizen. For teachers it lists 5 or more ways you could incorporate the game into your lesson or as an introduction to going on the internet. The game itself is where my rating dropped. It is very basic and some of the tasks don't make sense to me like creating a uniform and the system of rewards like getting a new helmet. I understand that they want student buy-in by letting them dress their character but a lot of it distracts from the game. Overall the tasks of the character are well planned. The games motto is Observe, Respect and Contribute, which I really think illustrates the idea of being a Digital Citizen.


 * Brief description:** Webonauts is apart of the PBS Internet Academy and is a web game directed towards kids ages 8 to 10 years old. It is intended as a fun game that allows the students to explore the concepts of becoming a digital citizen in the 21st Century. It lists talking points for parents and ways to for teachers to use the game in the classroom. It is user friendly for students, parents and teachers. It takes about 30-40 minutes to complete the game.

2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
 * How does the resource align with instructional strategy:** It is very closely aligned with ISTE Standard 2 -Digital Citizen:

You can clearly tell that they created this game to align with the ISTE Standards with input from educators, parents, industry and students. The creators touched on almost every point in these 3 standards


 * Attachments: [[file:teacherwebeval_digitalcitizen_acrepiersma.pdf]]**

<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">**__Student: Josh Foster__**


 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Name of the Resource: **<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;"> Cyberwise


 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Type of resource: **<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;"> Website for children, teens, parents, or educators

http://www.cyberwise.org/digital-citizenship-games
 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Link: **


 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Rating: **<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;"> I would rate this website 8/10. I am giving this rating because it is a great informational website, however, there is an overabundance of information and it's easy to get lost on the website. The positive is that the games are great for children to learn while they play. I will most likely even have my son check out Cyberwise.


 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Brief Description: **<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;"> Cyberwise is a website that is designed to help children and teens understand the importance of online safety. This website offers a plethora of information regarding cyber security and teaches children critical digital citizenship. This website also provides games and apps that are designed for children where they can learn while they play. There are also online videos and interactive activities that assist in preventing many potentially negative online situations.


 * <span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">ISTE standards: **<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;"> An imperative aspect of ISTE is empowering connected learners in a connected world. With that being said, Cyberwise keeps kids connected with fun games and mobile apps. Currently, my son is on my phone playing an app. If he is not on my phone, he is on his tablet playing some game, this is where Cyberwise comes into play and allows children to learn while they play. Also, it works for busy families by providing mobile apps. Kids can learn about cyber bullying, online predators, and other potentially negative online situations even while on the go.

__**<span style="background-color: #ffffff; color: #111111; font-family: Arial,sans-serif; font-size: 18px;">Student: Becky Wiederhold **__ **Name of the Resource:** [|Carnegie Cadets] **Identify the resources:** Educational website/game for Upper Elementary Students, Families, and Teachers **Rate the Resource:** 9 out of 10, This site/game is student friendly and the language is appropriate and interesting. The site is easy to use, understand and allows students to work independently. In addition this site makes it easy to carry into the classroom by providing teacher companion support documents.

**Evaluation Used:** [[file:DCitizen Review.pdf]]
**Brief description:** The Carnegie Cadets is an interactive game/website created for children in 4th-6th grade. It was created by Carnegie Mellon’s Information Networking Institute as a way to teach children about Internet safety and computer security. This game is great for classrooms as a fun extension to lessons about Cyber Citizenship. In the game players join the Carnegie Cadets where training missions teach the players about important cyber topics. Through the game players learn how to become a safe digital citizen before entering the internet on their own. Along with the game there is a teacher’s companion documents for the classroom.

**How does the resource align with instructional strategy:** The missions cover skills such as how to spot spam, how to keep personal information private, and how to identify website traps. The site is enriched with content and classroom materials that complies with the ISTE Digital Citizen Standards. The following are met through use of this webisite:
 * 2a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
 * 2b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
 * 2c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 * 2d: Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online

__ Student: Kristin Clifford __

Type of Resource: Educational Website
Link: @http://pbskids.org/webonauts/ Rate the Resource: 8 out 10 Although the website is easy to navigate and has good information you need Flash installed or enabled to play the game. I did not at first and had trouble accessing the game. That may cause problems for some. I also tried to access it at the school I work at and it could not be opened on my work computer. ====Brief Description: This is an easy to read web game created for 8-10 years. Children take on the role of a webonaut and complete 12 missions to earn a diploma. They will learn about online safety issues like: protecting passwords, maintaining privacy and no public profiles. The motto is Observe, Respect and Contribute. Parents and Teachers can get involved with activities to expand the concepts of media literacy and citizenship.==== How does the resource align with instructional strategy: The game aligns with ISTE Standard 2-Digital Citizen: Students recognize the rights, responsibility and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.. Indicators: 2a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 2b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 2c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. 2d: Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online..

__Evaluation Used-Note: Eval wouldn't save for me__

Web Site Evaluation and Internet Lesson Plan Guide Notes: Flash needed Site URL: http://pbskids.org/webonauts/ Site Title: Webonauts Internet Academy/PBS KIDS Go! Find useful about this site? Parent and Teacher Tips, cyber bullying information, easy to read and navigate Data appears to be up to date and correct-yes Any links that may get kids lost or confused? no Most students log in or use a password? yes to save Will they be asked any personal information? no Unit of study to connect with: Creating a classroom community, Positive characteristics and Safety Subjects to incorporate: Literacy/Writing, Language/Communication, Computers/Technology Specific skills to tie in with this link: Following a code of conduct, good decision making and respect for others Specific outcome of visiting this site: Complete the missions and earn a diploma, good foundation for internet safety, how to interact with people online and in the real world, communication sills Curriculum Standard Benchmarks/Objectives: ISTE Standard Digital Citizen 2-all indicators Time to introduce: 10-15 minutes Sessions-2-3 per child Students work independently and paired Session can be conducted in the classroom Back up plan if internet fails? I will use available curricular activity ideas and game can be played offline What is the extension activity for advanced students? Advanced students can help other children and also try to find other games that teach Internet safety Assessment/Notes to self: N/A


 * <span style="font-family: Arial,sans-serif;">Student **<span style="font-family: Arial,sans-serif;">Colleen McGoldrick

<span style="font-family: Arial,sans-serif;">**Name of Resource:** Google Classroom “Ask a Question" feature


 * <span style="font-family: Arial,sans-serif;">Link: [|Google Classroom] **


 * <span style="font-family: Arial,sans-serif;">Identification: **<span style="font-family: Arial,sans-serif;"> Learning Management System


 * <span style="font-family: Arial,sans-serif;">Rating: **<span style="font-family: Arial,sans-serif;">I would rate google classroom from a Digital Citizen standpoint as a 9/10. Students are able to interact with each other and practice Digital Citizen Expectations.
 * <span style="font-family: Arial,sans-serif;">Description: **<span style="font-family: Arial,sans-serif;"> Google Classroom is a Learning Management System that is invitation only for student safety. Google Classroom has many features including discussion boards. These are teacher activated and give students the ability to give an original post and then add comments to other posts.

<span style="font-family: Arial,sans-serif;">**Resource Alignment ISTE:** Google Classroom can be used to align 2a, 2b and 2c effectively by giving students a safe way to practice Digital Citizenship. <span style="font-family: Arial,sans-serif;">Lessons can be given, by instructors, on how to write posts and comments as well as what kind of information should be given in online forums. Students can be asked to post by quoting and citing sources using articles.

<span style="font-family: Arial,sans-serif;">Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. <span style="font-family: Arial,sans-serif;">Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. <span style="font-family: Arial,sans-serif;">Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 * <span style="font-family: Arial,sans-serif;">2a **
 * <span style="font-family: Arial,sans-serif;">2b **
 * <span style="font-family: Arial,sans-serif;">2c **

<span style="font-family: Arial,sans-serif; line-height: 0px; overflow: hidden;">


 * Student:** Jessica Earley
 * Name of Resource:** Digital Citizenship Curriculum mobile app
 * Link:** Digital Citizenship Curriculum at Google Playstore


 * Rating:** For content, this app is 10/10. It is closely correlated to the ITSE standards, and covers many subsets of digital citizenship in a clear language. The information is accurate and easy to read. The short chapter quizzes provide immediate feedback and correct answers. Since it is aimed at middle school students, the game elements (levels, badges, stars, etc...) add some interest. However, overall, I can only give it an 8 out of 10. It may be on a piece of technology, but the majority of this app is reading text on the screen.


 * Description:** This app is a teaching program that contains 7 "levels", each providing several mini-chapters on a specific topic of digital technology. Each level has mini-quizzes after the lesson, and students can earn stars, badges and unlock additional levels by scoring well on the quizzes. This could be used with individual or small groups of students as a part of instruction on digital citizenship and literacy. Though it is designed for 6-8 graders, the quality information would be appropriate for highschoolers and adults as well.

2a) Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 2b) Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 2c) Student demonstrate an understanding of and respect for the rights ad obligations of using and sharing intellectual property. 2d) Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
 * ISTE Standards:**